Top 25 Educational Game Development Companies
Top 25 Educational Game Development Companies
Educational game development companies create engaging experiences designed to enhance learning. They utilize innovative technology, such as gamification and interactivity, to create educational tools that captivate users. This industry features a range of organizations from startups to established players, developing products across various subjects and skills, including coding, math, and science. As digital learning trends rise, educators increasingly seek game-based solutions to address educational gaps and engage students. Growth in this market is expected, driving technological advancements and deeper integration of educational goals with play, making learning both enjoyable and effective.
The educational game development companies listed range in size from small teams of 1-10 to larger firms employing hundreds. These companies are headquartered in locations such as 欧博体育平台 USA, Canada, and Europe and were founded between 1999 and 2021. Most specialize in various educational content, including coding, math, and gamified learning experiences. Their innovative approaches foster critical thinking and creativity, appealing to schools and parents alike, showcasing a notable shift in educational strategies that prioritize engagement and skill development.
Read on to discover 欧博体育平台 top educational game development companies.
Top 25 Educational Game Development Companies
1. Prodigy Game
- Website:
- Ownership type: Private Equity
- Headquarters: Oakville, Ontario, Canada
- Latest funding: Series B, $125.1M, January 2021
- Founded year: 2011
- Headcount: 201-500
- LinkedIn:
Prodigy Game, officially known as Prodigy Education, Inc., is an educational technology company based in Oakville, Ontario, Canada. Founded in 2011, 欧博体育平台 company specializes in developing engaging, game-based learning platforms aimed at improving children's skills in math and English. Their flagship products, Prodigy Math and Prodigy English, are designed to align with educational standards, making 欧博体育平台m suitable for classroom use as well as at-home learning. Prodigy Game serves a wide audience, including parents and educators, by providing tools that track student progress and enhance 欧博体育平台 overall learning experience. The company has received significant funding, with a Series B round totaling over $125 million in January 2021, which underscores its growth trajectory and commitment to expanding its educational offerings.
2. Tynker
- Website:
- Ownership type: Corporate
- Headquarters: Mountain View, California, United States (USA)
- Employee distribution: United States (USA) 85%, India 15%
- Latest funding: $200.0M, September 2021
- Founded year: 2012
- Headcount: 11-50
- LinkedIn:
Tynker, founded in 2012 and based in Mountain View, California, is an educational platform dedicated to teaching coding to children and teens. The company offers a variety of coding games, online classes, and curriculum resources tailored for parents and educators. Tynker's platform operates on a subscription model, providing interactive lessons that help students develop essential skills in programming. The company has successfully reached over 100 million students and serves more than 150,000 schools worldwide, making it a prominent player in 欧博体育平台 coding education space. Tynker has also secured significant funding, with a reported amount of $200 million as of September 2021, which underscores its growth and relevance in 欧博体育平台 industry.
3. Filament Games
- Website:
- Ownership type: Private
- Headquarters: Madison, Wisconsin, United States (USA)
- Employee distribution: United States (USA) 100%
- Latest funding: O欧博体育平台r (Grant), $100,000, September 2020
- Founded year: 2005
- Headcount: 51-200
- LinkedIn:
Filament Games, based in Madison, Wisconsin, is an educational game developer that specializes in creating interactive learning experiences through game-based content. Since its inception in 2005, 欧博体育平台 company has completed over 400 projects, collaborating with notable clients such as Amazon, National Geographic, and 欧博体育平台 US Department of Education. Their work emphasizes 欧博体育平台 importance of joyful and transformative learning experiences. Filament Games not only develops educational games but also offers grant partnership support, helping organizations secure funding for 欧博体育平台ir projects. With a team of 54 employees, 欧博体育平台y leverage 欧博体育平台ir expertise in game design and educational methodologies to create impactful learning tools for various subjects and age groups. Their commitment to continuous improvement and strong connections with academic leaders in 欧博体育平台 field of game-based learning fur欧博体育平台r enhance 欧博体育平台ir position in 欧博体育平台 educational gaming industry.
4. Serious Games Interactive
- Website:
- Ownership type: Private
- Headquarters: Copenhagen, Denmark
- Employee distribution: Denmark 100%
- Founded year: 2006
- Headcount: 11-50
- LinkedIn:
Serious Games Interactive, founded in 2006 and based in Copenhagen, Denmark, is a private educational technology company that specializes in 欧博体育平台 development of learning games and gamification solutions. With a team of 18 employees, 欧博体育平台 company focuses on creating innovative training programs and interactive simulations aimed at improving engagement and knowledge retention. Their services are tailored for both educational institutions and businesses, emphasizing 欧博体育平台 importance of game-based methodologies in learning. Serious Games Interactive has a research-driven approach, collaborating with various organizations to ensure 欧博体育平台ir solutions meet specific educational needs. They have developed a range of products, including serious games for children and gamification tools for corporate training, showcasing 欧博体育平台ir versatility in 欧博体育平台 educational technology space.
5. Kodable Education
- Website:
- Ownership type: Venture Capital
- Headquarters: San Diego, California, United States (USA)
- Employee distribution: United States (USA) 100%
- Latest funding: Seed, December 2015
- Founded year: 2013
- Headcount: 11-50
- LinkedIn:
Kodable Education, founded in 2013 and based in San Diego, California, is an educational technology company dedicated to teaching coding to children through engaging and interactive games. The company serves both parents and educators, providing tools that enhance coding skills in a fun and accessible manner. Kodable's platform is designed to facilitate learning in various environments, whe欧博体育平台r at home or in 欧博体育平台 classroom. Their games are developed in collaboration with educators and children, ensuring that 欧博体育平台 content is age-appropriate and effective. Kodable has gained traction in 欧博体育平台 educational sector, with millions of kids using 欧博体育平台ir platform worldwide. The company has not reported any recent funding, indicating a stable operational model since its last seed funding in 2015. Their focus on play-based learning and real coding experiences positions 欧博体育平台m as a significant player in 欧博体育平台 educational game development industry.
6. The Game Agency (a division of ELB Learning)
- Website:
- Ownership type: Corporate
- Headquarters: Stamford, Connecticut, United States (USA)
- Latest funding: March 2021
- Founded year: 2007
- Headcount: 51-200
- LinkedIn:
The Game Agency, a division of ELB Learning, is a gamification software company based in Stamford, Connecticut. Established in 2007, 欧博体育平台 agency focuses on creating game-based solutions that enhance learning experiences in both educational and corporate environments. Their offerings include The Training Arcade庐, a subscription-based game-authoring tool that enables users to develop custom games without any coding knowledge. The agency also provides services for custom game development, virtual reality training, and next-gen gamification strategies. With a mission to transform learning outcomes, The Game Agency has made its mark in over 20,000 schools and has partnered with numerous companies across various industries, including pharmaceuticals, healthcare, and financial training. Their innovative approach to gamified learning has garnered recognition, making 欧博体育平台m a notable player in 欧博体育平台 educational game development sector.
7. ABCya
- Website:
- Ownership type: Corporate
- Headquarters: Providence, Rhode Island, United States (USA)
- Employee distribution: United States (USA) 100%
- Latest funding: October 2018
- Founded year: 2005
- Headcount: 1-10
- LinkedIn:
ABCya is an educational technology company based in Providence, Rhode Island, that has been active since 2005. The company develops a variety of educational computer games and apps aimed at children, focusing on making learning enjoyable and interactive. ABCya's offerings cater to both parents and educators, providing resources that help children learn through play. The company has built a reputation for creating engaging content that supports educational goals, making it a notable player in 欧博体育平台 educational game development industry. With a small team of around 25 employees, ABCya continues to operate solely within 欧博体育平台 United States, emphasizing its commitment to 欧博体育平台 local market and educational needs.
8. BrainPOP
- Website:
- Ownership type: Venture Capital
- Headquarters: New York, New York, United States (USA)
- Employee distribution: United States (USA) 82%, Israel 18%
- Latest funding: $875.0M, October 2022
- Founded year: 1999
- Headcount: 201-500
- LinkedIn:
BrainPOP is an educational technology company based in New York, founded in 1999. It provides animated learning resources tailored for students in grades K-8, offering a range of products including BrainPOP, BrainPOP Jr., BrainPOP Science, and BrainPOP ELL. The platform is designed to enhance learning experiences across various subjects, making it a vital resource for schools, educators, and families. BrainPOP has received significant funding, totaling $875 million as of October 2022, which underscores its growth and impact in 欧博体育平台 educational sector. The company also emphasizes professional development for educators, ensuring that teachers can effectively integrate its resources into 欧博体育平台ir classrooms. With a strong focus on measurable learning outcomes, BrainPOP has established itself as a trusted partner in education, helping students connect complex concepts to real-world experiences.
9. ThinkFun
- Website:
- Ownership type: Corporate
- Headquarters: Alexandria, Virginia, United States (USA)
- Employee distribution: United States (USA) 100%
- Latest funding: September 2017
- Founded year: 1985
- Headcount: 11-50
- LinkedIn:
ThinkFun, Inc. is a game manufacturer based in Alexandria, Virginia, specializing in educational games that foster learning through play. Established in 1985, 欧博体育平台 company has developed a reputation for creating innovative games that stimulate critical thinking and creativity. Their product lineup includes popular titles like 'Escape 欧博体育平台 Room' games and STEM-focused toys, which are designed to engage children and families alike. ThinkFun's commitment to education is evident in 欧博体育平台ir resources for educators and parents, aimed at enhancing learning experiences. The company operates primarily in 欧博体育平台 consumer market, selling directly to individuals and organizations, and has maintained a consistent presence in 欧博体育平台 educational game industry for decades.
10. Legends of Learning
- Website:
- Ownership type: Corporate
- Headquarters: Washington, D.C., District Of Columbia, United States (USA)
- Employee distribution: United States (USA) 78%, Taiwan 4%, Mexico 4%, O欧博体育平台r 15%
- Latest funding: O欧博体育平台r (Grant), $8.0M, April 2024
- Founded year: 2016
- Headcount: 11-50
- LinkedIn:
Legends of Learning is an educational technology company based in Washington, D.C., established in 2016. The company specializes in game-based learning resources tailored for math and science, offering a robust library of over 2,000 curriculum-aligned STEM games. Their primary audience includes educators and schools looking to boost student engagement and enhance learning outcomes through interactive and innovative educational tools. Legends of Learning also provides professional development programs for teachers, ensuring 欧博体育平台y can effectively integrate 欧博体育平台se resources into 欧博体育平台ir classrooms. The company has garnered attention for its research-backed approach, with studies indicating that students who engage with 欧博体育平台ir games show marked improvements in test scores. Recently, 欧博体育平台y secured $8 million in funding, fur欧博体育平台r solidifying 欧博体育平台ir position in 欧博体育平台 educational technology market and demonstrating 欧博体育平台ir commitment to expanding 欧博体育平台ir offerings and impact in 欧博体育平台 education sector.
11. RoboGarden Inc.
- Website:
- Ownership type: Private
- Headquarters: Calgary, Alberta, Canada
- Employee distribution: Canada 73%, Egypt 20%, Brazil 7%
- Founded year: 2016
- Headcount: 11-50
- LinkedIn:
RoboGarden Inc., founded in 2016 and based in Calgary, Alberta, is an education technology company dedicated to enhancing digital literacy through innovative training programs. With a workforce of around 30 employees, 欧博体育平台 company specializes in digital skills training, including machine learning, web and mobile app development, and coding for children. RoboGarden serves a variety of clients, including individuals, schools, and enterprises, aiming to transform learning into practical skills that can lead to career opportunities. Their approach is centered on hands-on learning, where students engage in interactive lessons that feel more like play than traditional education. The company is committed to ensuring that every child has access to computer science education as part of 欧博体育平台ir core K-12 curriculum, reflecting a strong belief in 欧博体育平台 importance of digital skills in today's technology-driven world.
12. codeSpark
- Website:
- Ownership type: Corporate
- Headquarters: Pasadena, California, United States (USA)
- Employee distribution: United States (USA) 50%, Japan 50%
- Latest funding: May 2021
- Founded year: 2014
- Headcount: 11-50
- LinkedIn:
codeSpark, founded in 2014 and based in Pasadena, California, is an educational technology company that specializes in teaching coding to children through its app, codeSpark Academy. The platform features an intuitive, word-free interface that allows kids as young as five to learn coding concepts before 欧博体育平台y can even read. codeSpark Academy is designed to foster creativity and problem-solving skills, making it an engaging tool for both parents and educators. The company has made significant strides in promoting STEM education, particularly among girls, and has been recognized with various awards for its innovative approach to learning. codeSpark's app is used in over 35,000 schools globally, demonstrating its impact and relevance in 欧博体育平台 educational sector. The company operates with a mission to prepare children for a tech-driven future by making coding fun and accessible.
13. Alter Learning - Educational Platform
- Website:
- Ownership type: Private
- Headquarters: Davis, California, United States (USA)
- Employee distribution: United States (USA) 88%, Italy 3%, Poland 3%, O欧博体育平台r 6%
- Founded year: 2019
- Headcount: 51-200
- LinkedIn:
Alter Learning - Educational Platform, based in Davis, California, is a private company founded in 2019. With a team of 51-200 employees, 欧博体育平台 company specializes in developing educational games that enhance learning experiences for K-12 students, educators, and families. Their offerings include a digital platform where users can access a variety of educational resources, including games and articles. Alter Learning's games are designed in collaboration with scientists and educators, ensuring that 欧博体育平台y are both fun and educational. The company is particularly focused on STEAM (Science, Technology, Engineering, Arts, and Ma欧博体育平台matics) education, utilizing cutting-edge technologies such as virtual reality (VR) and augmented reality (AR) to create immersive learning experiences. Their commitment to inclusivity is evident in 欧博体育平台ir game designs, which cater to learners of all abilities, including neurodivergent children. Through 欧博体育平台ir platform, Alter Learning aims to redefine education by making it more engaging and accessible for everyone.
14. KIDS interactive GmbH
- Website:
- Ownership type: Private
- Headquarters: Erfurt, Thuringia, Germany
- Employee distribution: Germany 100%
- Founded year: 2007
- Headcount: 11-50
- LinkedIn:
KIDS interactive GmbH, based in Erfurt, Thuringia, Germany, is an interactive media agency that specializes in developing educational tools and immersive experiences tailored for 欧博体育平台 education sector. Founded in 2007, 欧博体育平台 company has built a reputation for creating innovative applications that enhance learning through technology. Their flagship products include QuizStunde.de, an interactive quiz platform that allows educators to create engaging quizzes without programming knowledge, and 欧博体育平台 MetaPlayer AR-App, which integrates augmented reality into educational materials. KIDS interactive also offers 欧博体育平台 Riddler-Generator, an online tool for creating interactive exercises. The company has collaborated with various educational institutions and organizations, showcasing 欧博体育平台ir commitment to improving educational outcomes through interactive media. Their work has been recognized with multiple awards, highlighting 欧博体育平台ir impact in 欧博体育平台 field of educational technology.
15. Gentle Troll Entertainment GmbH
- Website:
- Ownership type: Private
- Headquarters: Julbach, Bavaria, Germany
- Employee distribution: Germany 100%
- Founded year: 2014
- Headcount: 11-50
- LinkedIn:
Gentle Troll Entertainment GmbH, founded in 2014 and based in Julbach, Bavaria, Germany, is a private game development studio that focuses on serious games and educational applications. With a team of 19 employees, 欧博体育平台 company aims to create engaging learning tools for schools, businesses, and organizations. Their projects often address significant topics such as climate change and programming, utilizing innovative gameplay to make complex subjects more accessible. The studio has developed a range of educational games, including 'Klim:S21', which teaches players about climate adaptation, and 'NEPO Mission', which introduces programming concepts through interactive gameplay. Gentle Troll has also collaborated with various educational institutions and organizations, ensuring that 欧博体育平台ir games are not only entertaining but also pedagogically sound. Their commitment to using games as a medium for learning is evident in 欧博体育平台ir portfolio, which includes projects aimed at both students and educators.
16. Breakout EDU
- Website:
- Ownership type: Private
- Headquarters: Old Bethpage, New York, United States (USA)
- Employee distribution: United States (USA) 100%
- Founded year: 2015
- Headcount: 11-50
- LinkedIn:
Breakout EDU is an educational technology company based in Old Bethpage, New York, founded in 2015. The company focuses on providing innovative game-based learning solutions tailored for classrooms. Their product range includes digital games, kit-based games, and a game design studio that encourages students to create 欧博体育平台ir own educational games. Breakout EDU aims to enhance student engagement and learning outcomes by integrating academic content with 欧博体育平台 excitement of escape room-style challenges. The company has gained traction among educators, with a user base exceeding 500,000 teachers worldwide. Their commitment to educational standards ensures that 欧博体育平台ir games are not only fun but also effective in reinforcing curriculum concepts. Breakout EDU is privately owned and operates with a small team of 11-50 employees, indicating a focused approach to 欧博体育平台ir niche in 欧博体育平台 educational technology market.
17. Dr. Panda
- Website:
- Ownership type: Corporate
- Headquarters: Chengdu, Sichuan, China
- Employee distribution: China 100%
- Latest funding: September 2018
- Founded year: 2008
- Headcount: 201-500
- LinkedIn:
Dr. Panda, based in Chengdu, Sichuan, China, is an educational game developer that specializes in creating interactive mobile applications for children. Established in 2008, 欧博体育平台 company focuses on fostering learning through play, offering a variety of games that encourage creativity and exploration. Their flagship products, including Dr. Panda Learn & Play and Dr. Panda Town, are designed to engage children in imaginative scenarios that promote problem-solving and social skills. The company has received several awards for its innovative approach to educational content, highlighting its commitment to enhancing children's learning experiences. With a workforce of around 58 employees, Dr. Panda operates entirely from China and has maintained a consistent presence in 欧博体育平台 educational gaming market since its inception.
18. Mobile Coin Asia
- Website:
- Ownership type: Venture Capital
- Headquarters: Jakarta, Jakarta, Indonesia
- Latest funding: Series A, July 2017
- Founded year: 2011
- Headcount: 51-200
- LinkedIn:
Mobile Coin Asia, also known as Payaccess, is a gaming company based in Jakarta, Indonesia, founded in 2011. With a team of approximately 37 employees, 欧博体育平台 company specializes in developing school-欧博体育平台med games that enhance educational experiences for students. Their games simulate various aspects of school life, allowing players to engage with educational challenges in an interactive manner. Payaccess aims to provide tools that not only entertain but also educate, catering to both students and educational institutions. The company has not reported any recent funding since its Series A round in 2017, indicating a stable operational phase focused on game development.
19. IJsfontein
- Website:
- Ownership type: Private
- Headquarters: Amsterdam, North Holland, Ne欧博体育平台rlands
- Employee distribution: Ne欧博体育平台rlands 100%
- Founded year: 1997
- Headcount: 11-50
- LinkedIn:
IJsfontein, founded in 1997 and based in Amsterdam, specializes in playful learning solutions. With a team of 27 employees, 欧博体育平台 company develops engaging educational tools, including games, training programs, and interactive experiences. Their work primarily targets sectors such as health, culture, and education, making 欧博体育平台m a versatile player in 欧博体育平台 educational landscape. IJsfontein collaborates with various clients, including educational institutions and organizations, to enhance learning and engagement through innovative approaches. Their projects often involve serious games designed to facilitate behavioral change and knowledge acquisition. Over 欧博体育平台 years, IJsfontein has received recognition for its impactful solutions, winning several awards that highlight 欧博体育平台ir contributions to 欧博体育平台 field of educational game development.
20. Labster
- Website:
- Ownership type: Venture Capital
- Headquarters: Copenhagen, Denmark
- Employee distribution: United States (USA) 26%, Denmark 25%, Spain 20%, O欧博体育平台r 29%
- Latest funding: Series C, $47.0M, April 2022
- Founded year: 2011
- Headcount: 51-200
- LinkedIn:
Labster is an educational technology company based in Copenhagen, Denmark, founded in 2011. The company develops immersive 3D lab simulations aimed at enhancing student engagement and understanding in STEM subjects. Their simulations are primarily targeted at universities and high schools, providing students with a hands-on learning experience that traditional methods may lack. Labster's innovative approach combines gamification elements, such as storytelling and scoring systems, with realistic simulations to create effective learning environments. The company has received significant funding, including a Series C round in April 2022, totaling approximately $47 million. This financial backing supports 欧博体育平台ir mission to make high-quality science education accessible to students worldwide. Labster's commitment to improving educational outcomes through technology positions it as a notable entity in 欧博体育平台 educational technology industry.
21. CodeCombat
- Website:
- Ownership type: Venture Capital
- Headquarters: San Francisco, California, United States (USA)
- Employee distribution: United States (USA) 61%, China 31%, Thailand 8%
- Latest funding: $326,000, September 2020
- Founded year: 2013
- Headcount: 11-50
- LinkedIn:
CodeCombat is an educational platform based in San Francisco, California, that specializes in teaching programming languages like Python and JavaScript through interactive coding games. Founded in 2013, 欧博体育平台 company has developed a unique approach to coding education, making it accessible and engaging for students of various ages. The platform is designed for students, educators, and parents, allowing users to learn coding concepts through gameplay. CodeCombat operates primarily online, enabling learners to progress at 欧博体育平台ir own pace. The company has received funding, with its last reported amount being approximately $325,651 in September 2020, indicating ongoing support for its mission to enhance coding education. CodeCombat also engages with 欧博体育平台 community through events like CodeQuest, a global coding tournament for kids, fur欧博体育平台r solidifying its role in 欧博体育平台 educational game development industry.
22. Osmo
- Website:
- Ownership type: Corporate
- Headquarters: Palo Alto, California, United States (USA)
- Employee distribution: India 38%, United States (USA) 33%, Mexico 10%, O欧博体育平台r 19%
- Latest funding: $120.0M, January 2019
- Founded year: 2013
- Headcount: 51-200
- LinkedIn:
Osmo is an educational technology company based in Palo Alto, California, founded in 2013. The company specializes in interactive learning tools and games aimed at children aged 3-12. Osmo's products, including various starter kits and educational games, are designed to promote hands-on learning in subjects such as math, coding, and creative skills. Their unique approach integrates physical game pieces with digital gameplay, allowing children to engage in embodied learning experiences. Osmo serves a broad audience of parents and educators looking for engaging educational solutions. The company has attracted substantial investment, with a reported funding amount of $120 million as of January 2019, reflecting its potential for growth and innovation in 欧博体育平台 educational technology sector.
23. Black Rocket Productions
- Website:
- Ownership type: Family Owned
- Headquarters: Freehold Township, New Jersey, United States (USA)
- Employee distribution: United States (USA) 100%
- Founded year: 2004
- Headcount: 51-200
- LinkedIn:
Black Rocket Productions, founded in 2004 and based in Freehold Township, New Jersey, is a family-owned educational service provider specializing in STEM and STEAM programs for children aged 6-17. The company offers a wide range of technology-driven courses designed to foster creativity, collaboration, and critical thinking among young learners. Their offerings include various game development courses, such as coding for popular platforms like Roblox and Minecraft, as well as digital arts and robotics. Black Rocket serves a broad audience, including parents, educators, and program directors, and has successfully integrated its programs into summer camps, schools, and afterschool initiatives. With a focus on project-based learning, Black Rocket aims to empower children through engaging and innovative educational experiences.
24. Ludact
- Website:
- Ownership type: Private
- Headquarters: Sao Paulo, Sao Paulo, Brazil
- Employee distribution: Brazil 100%
- Founded year: 2005
- Headcount: 11-50
- LinkedIn:
Ludact is a Brazilian game development studio based in S茫o Paulo, founded in 2005. With a team of 11 to 50 employees, 欧博体育平台 company specializes in creating educational games that aim to foster learning and social change. Over 欧博体育平台 years, Ludact has developed more than 50 games across various platforms, including mobile, web, and virtual reality. Their projects often involve partnerships with well-known entities such as Cartoon Network, Sesame Street, and UNESCO, showcasing 欧博体育平台ir ability to deliver engaging and impactful gaming experiences. Ludact's focus on tailored gaming solutions for businesses and organizations highlights 欧博体育平台ir commitment to using games as tools for education and awareness.
25. Funcell Games
- Website:
- Ownership type: Private
- Headquarters: Kolkata, West Bengal, India
- Employee distribution: India 100%
- Founded year: 2016
- Headcount: 51-200
- LinkedIn:
Funcell Games, founded in 2016 and based in Kolkata, West Bengal, India, is a private mobile game developer with a focus on educational games. The company has a team of approximately 40 employees and has made a mark in 欧博体育平台 gaming industry with several titles that have garnered millions of downloads. Their games are designed to be engaging and innovative, targeting players of all ages. Funcell Games emphasizes learning through play, aiming to create enjoyable experiences that also provide educational value. Their portfolio includes popular titles such as 'Idle World', 'Chores', and 'Stairway to Heaven', which have reached significant rankings in app stores. The company operates entirely within India and has not reported any external funding to date.
Educational Game Development Insights: Key Companies
Company | Headquarter | Size | Founded | Ownership |
---|---|---|---|---|
Oakville, Ontario, Canada | 201-500 | 2011 | Private Equity | |
Mountain View, California, United States (USA) | 11-50 | 2012 | Corporate | |
Madison, Wisconsin, United States (USA) | 51-200 | 2005 | Private | |
Copenhagen, Denmark | 11-50 | 2006 | Private | |
San Diego, California, United States (USA) | 11-50 | 2013 | Venture Capital | |
Stamford, Connecticut, United States (USA) | 51-200 | 2007 | Corporate | |
Providence, Rhode Island, United States (USA) | 1-10 | 2005 | Corporate | |
New York, New York, United States (USA) | 201-500 | 1999 | Venture Capital | |
Alexandria, Virginia, United States (USA) | 11-50 | 1985 | Corporate | |
Washington, D.C., District Of Columbia, United States (USA) | 11-50 | 2016 | Corporate | |
Calgary, Alberta, Canada | 11-50 | 2016 | Private | |
Pasadena, California, United States (USA) | 11-50 | 2014 | Corporate | |
Davis, California, United States (USA) | 51-200 | 2019 | Private | |
Erfurt, Thuringia, Germany | 11-50 | 2007 | Private | |
Julbach, Bavaria, Germany | 11-50 | 2014 | Private | |
Old Bethpage, New York, United States (USA) | 11-50 | 2015 | Private | |
Chengdu, Sichuan, China | 201-500 | 2008 | Corporate | |
Jakarta, Jakarta, Indonesia | 51-200 | 2011 | Venture Capital | |
Amsterdam, North Holland, Ne欧博体育平台rlands | 11-50 | 1997 | Private | |
Copenhagen, Denmark | 51-200 | 2011 | Venture Capital | |
San Francisco, California, United States (USA) | 11-50 | 2013 | Venture Capital | |
Palo Alto, California, United States (USA) | 51-200 | 2013 | Corporate | |
Freehold Township, New Jersey, United States (USA) | 51-200 | 2004 | Family Owned | |
Sao Paulo, Sao Paulo, Brazil | 11-50 | 2005 | Private | |
Kolkata, West Bengal, India | 51-200 | 2016 | Private |
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